3D Editor is the first step of a three-step workflow. Basic 3D editing features are provided here.
3D items can be moved around by entering values into
Z input fields.
3D items can be scaled uniformly by using input fields. The
Z inputs are intentionally locked together to ensure a uniform scale.
3D items can be rotated by input fields.
Zare orthogonal components of a vector around which the 3D item would rotate
- Angle is the rotation angle around the (
There are drag handles in red, green, and blue colors for these operations:
Distance to Floor
It’s possible to set the distance from lowest point to print floor for all 3D items. Any newly imported 3D item would satisfy this requirement too.
3D items can be oriented automatically to have the least amount of overhang areas to minimize the required support structure.
Auto packing works in
XY plane by setting a space between bounding boxes and arranging the 3D items on the print floor.
3D items can be hollowed by the following parameters. If the parameters are not selected properly, the 3D item might not be actually hollowed. For example if the wall thickness is too large.
Hollowing result wall thickness.
Lower consistency means wall thickness would be less accurate, but the hollowing process would be faster. With a low accuracy, the result wall thickness might be uneven.
Min Cavity Size
Cavities smaller than this fill distance are going to be filled by hollowing process. Accordingly, sharp corners are going to be filled too.
The visual double-check of the hollowing process can be done by a vertical slider at the right-hand side of the 3D scene. If a 3D model is not hollowed, it’s possible that the hollowing parameters like wall thickness are not appropriate for the 3D model.
A 3D model before the hollowing process:
The same 3D model after the hollowing process:
3D items can be tagged by a text with custom font and size.
3D items can be repaired. More info is made available by an extensive post. The repair process tries to:
- Harmonize normal vectors.
- Remove non-manifolds.
- Fix indices.
- Fix degenerations.
- Fix self-intersections.
There is just one parameter: max number of edges. It means the holes with the max number of polygon edges would be filled out.